
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#include <SDL.h>





/* Fonctions */
int menu(SDL_Surface *ecran);
int jeu(SDL_Surface *ecran, int diff, int chargement);



//void sauvegarder(Header *header, Cloture *grille);
//void sauvegarder_aide(int grille_or[][9]);
//void charger(Header *header, Cloture *grille);




int menu_rep_user(int x, int y, int play);






//void chiffre_a_afficher_au_debut(int grille[][9], int grille_af[][9], int difficulte);
void nouveau_sudoku(int grille[][9], int grille_af[][9], int grille_or[][9], int grille_cr[][9][9], int difficulte);




